Renamed 2D and 3D nodes to make their types explicit

Fixes #30736.
This commit is contained in:
Juan Linietsky 2020-03-26 18:49:16 -03:00
parent 9a7dbc2aca
commit eaae4b6408
260 changed files with 5328 additions and 5474 deletions

View file

@ -32,19 +32,19 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/world_margin_shape.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
uint32_t EditorSceneImporter::get_import_flags() const {
@ -276,15 +276,15 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape>> &r_shape_list, bool p_convex) {
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
if (!p_convex) {
Ref<Shape> shape = mesh->create_trimesh_shape();
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape>> cd = mesh->convex_decompose();
Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
@ -293,7 +293,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape>> &r_shape_lis
}
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode) {
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
@ -314,9 +314,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return NULL;
}
if (Object::cast_to<MeshInstance>(p_node)) {
if (Object::cast_to<MeshInstance3D>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
Ref<ArrayMesh> m = mi->get_mesh();
@ -344,7 +344,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
mi->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
mi->set_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT, true);
}
}
@ -377,12 +377,12 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
if (mi) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape>> shapes;
List<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@ -404,7 +404,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform());
col->set_name(fixed_name);
p_node->replace_by(col);
@ -412,9 +412,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node = col;
int idx = 0;
for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E->get());
col->add_child(cshape);
@ -427,55 +427,55 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
StaticBody *sb = memnew(StaticBody);
StaticBody3D *sb = memnew(StaticBody3D);
sb->set_name(_fixstr(name, "colonly"));
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
p_node = NULL;
CollisionShape *colshape = memnew(CollisionShape);
CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew(BoxShape);
BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_extents(Vector3(1, 1, 1));
colshape->set_shape(boxShape);
colshape->set_name("BoxShape");
colshape->set_name("BoxShape3D");
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape *rayShape = memnew(RayShape);
RayShape3D *rayShape = memnew(RayShape3D);
rayShape->set_length(1);
colshape->set_shape(rayShape);
colshape->set_name("RayShape");
Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
colshape->set_name("RayShape3D");
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldMarginShape *world_margin_shape = memnew(WorldMarginShape);
WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D);
colshape->set_shape(world_margin_shape);
colshape->set_name("WorldMarginShape");
} else {
SphereShape *sphereShape = memnew(SphereShape);
SphereShape3D *sphereShape = memnew(SphereShape3D);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
colshape->set_name("SphereShape");
colshape->set_name("SphereShape3D");
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance>(p_node)) {
} else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance3D>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape>> shapes;
List<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
_gen_shape_list(mesh, shapes, true);
}
RigidBody *rigid_body = memnew(RigidBody);
RigidBody3D *rigid_body = memnew(RigidBody3D);
rigid_body->set_name(_fixstr(name, "rigid"));
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
@ -486,9 +486,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
mi->set_owner(rigid_body->get_owner());
int idx = 0;
for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E->get());
rigid_body->add_child(cshape);
@ -498,14 +498,14 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
}
}
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) {
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance3D>(p_node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape>> shapes;
List<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@ -530,15 +530,15 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
StaticBody3D *col = memnew(StaticBody3D);
col->set_name("static_collision");
mi->add_child(col);
col->set_owner(mi->get_owner());
int idx = 0;
for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E->get());
col->add_child(cshape);
@ -550,22 +550,22 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
}
}
} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) {
} else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance3D>(p_node)) {
if (isroot)
return p_node;
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
NavigationRegion *nmi = memnew(NavigationRegion);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
nmesh->create_from_mesh(mesh);
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform());
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
@ -575,7 +575,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
Node3D *s = Object::cast_to<Node3D>(p_node);
VehicleBody *bv = memnew(VehicleBody);
String n = _fixstr(p_node->get_name(), "vehicle");
bv->set_name(n);
@ -595,7 +595,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return p_node;
Node *owner = p_node->get_owner();
Spatial *s = Object::cast_to<Spatial>(p_node);
Node3D *s = Object::cast_to<Node3D>(p_node);
VehicleWheel *bv = memnew(VehicleWheel);
String n = _fixstr(p_node->get_name(), "wheel");
bv->set_name(n);
@ -609,16 +609,16 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node = bv;
} else if (Object::cast_to<MeshInstance>(p_node)) {
} else if (Object::cast_to<MeshInstance3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
List<Ref<Shape>> shapes;
List<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
@ -632,15 +632,15 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
}
if (shapes.size()) {
StaticBody *col = memnew(StaticBody);
StaticBody3D *col = memnew(StaticBody3D);
col->set_name("static_collision");
p_node->add_child(col);
col->set_owner(p_node->get_owner());
int idx = 0;
for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E->get());
col->add_child(cshape);
@ -934,14 +934,14 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
List<PropertyInfo> pi;
p_node->get_property_list(&pi);
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
if (mi) {
Ref<ArrayMesh> mesh = mi->get_mesh();
if (mesh.is_valid() && !meshes.has(mesh)) {
Spatial *s = mi;
Node3D *s = mi;
Transform transform;
while (s) {
transform = transform * s->get_transform();
@ -1141,7 +1141,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
List<String> script_extentions;
@ -1333,7 +1333,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
root_type = ScriptServer::get_global_class_base(root_type);
}
if (root_type != "Spatial") {
if (root_type != "Node3D") {
Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
if (base_node) {
@ -1348,9 +1348,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
scene->set_script(Variant(root_script));
}
if (Object::cast_to<Spatial>(scene)) {
if (Object::cast_to<Node3D>(scene)) {
float root_scale = p_options["nodes/root_scale"];
Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
}
if (p_options["nodes/root_name"] != "Scene Root")
@ -1368,7 +1368,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
Map<Ref<Mesh>, List<Ref<Shape>>> collision_map;
Map<Ref<Mesh>, List<Ref<Shape3D>>> collision_map;
scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));