Fix properties being lost when reloading placeholder GDScript instance
During reloading in `GDScriptLanguage::reload_all_scripts` a placeholder instance that must remain so is replaced with a new placeholder instance. The state is then restored by calling `ScriptInstance::set` for each property. This does not work if the script is missing the properties due to build/parse failing. The fix for such cases is to call `placeholder_set_fallback` instead of `set` on the script instance. I took this chance to move the `build_failed` flag from `PlaceHolderScriptInstance` to `Script`. That improves the code a lot. I also renamed it to `placeholder_fallback_enabled` which is a much better name (`build_failed` could lead to misunderstandings).
This commit is contained in:
parent
9a8569d434
commit
ea85ff0dc2
6 changed files with 51 additions and 40 deletions
|
|
@ -475,20 +475,15 @@ bool GDScript::_update_exports() {
|
|||
_signals[c->_signals[i].name] = c->_signals[i].arguments;
|
||||
}
|
||||
} else {
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
||||
E->get()->set_build_failed(true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!valid) {
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
||||
E->get()->set_build_failed(true);
|
||||
}
|
||||
placeholder_fallback_enabled = true;
|
||||
return false;
|
||||
}
|
||||
} else if (!valid || placeholder_fallback_enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
placeholder_fallback_enabled = false;
|
||||
|
||||
if (base_cache.is_valid()) {
|
||||
if (base_cache->_update_exports()) {
|
||||
changed = true;
|
||||
|
|
@ -503,7 +498,6 @@ bool GDScript::_update_exports() {
|
|||
_update_exports_values(values, propnames);
|
||||
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
||||
E->get()->set_build_failed(false);
|
||||
E->get()->update(propnames, values);
|
||||
}
|
||||
}
|
||||
|
|
@ -907,6 +901,7 @@ GDScript::GDScript() :
|
|||
tool = false;
|
||||
#ifdef TOOLS_ENABLED
|
||||
source_changed_cache = false;
|
||||
placeholder_fallback_enabled = false;
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
|
@ -1675,6 +1670,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
|
|||
//restore state if saved
|
||||
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
|
||||
|
||||
List<Pair<StringName, Variant> > &saved_state = F->get();
|
||||
|
||||
Object *obj = ObjectDB::get_instance(F->key());
|
||||
if (!obj)
|
||||
continue;
|
||||
|
|
@ -1684,16 +1681,26 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
|
|||
obj->set_script(RefPtr());
|
||||
}
|
||||
obj->set_script(scr.get_ref_ptr());
|
||||
if (!obj->get_script_instance()) {
|
||||
|
||||
ScriptInstance *script_instance = obj->get_script_instance();
|
||||
|
||||
if (!script_instance) {
|
||||
//failed, save reload state for next time if not saved
|
||||
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
|
||||
scr->pending_reload_state[obj->get_instance_id()] = F->get();
|
||||
scr->pending_reload_state[obj->get_instance_id()] = saved_state;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
|
||||
obj->get_script_instance()->set(G->get().first, G->get().second);
|
||||
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
|
||||
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
|
||||
for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
|
||||
placeholder->property_set_fallback(G->get().first, G->get().second);
|
||||
}
|
||||
} else {
|
||||
for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
|
||||
script_instance->set(G->get().first, G->get().second);
|
||||
}
|
||||
}
|
||||
|
||||
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
|
||||
|
|
|
|||
|
|
@ -97,6 +97,7 @@ class GDScript : public Script {
|
|||
Ref<GDScript> base_cache;
|
||||
Set<ObjectID> inheriters_cache;
|
||||
bool source_changed_cache;
|
||||
bool placeholder_fallback_enabled;
|
||||
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
|
||||
|
||||
#endif
|
||||
|
|
@ -209,6 +210,10 @@ public:
|
|||
virtual void get_constants(Map<StringName, Variant> *p_constants);
|
||||
virtual void get_members(Set<StringName> *p_members);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
|
||||
#endif
|
||||
|
||||
GDScript();
|
||||
~GDScript();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -783,7 +783,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
|
|||
|
||||
// Even though build didn't fail, this tells the placeholder to keep properties and
|
||||
// it allows using property_set_fallback for restoring the state without a valid script.
|
||||
placeholder->set_build_failed(true);
|
||||
scr->placeholder_fallback_enabled = true;
|
||||
|
||||
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
|
||||
for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
|
||||
|
|
@ -1830,12 +1830,10 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
|
|||
bool CSharpScript::_update_exports() {
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (!valid) {
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
||||
E->get()->set_build_failed(true);
|
||||
}
|
||||
placeholder_fallback_enabled = true; // until proven otherwise
|
||||
|
||||
if (!valid)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
|
||||
|
|
@ -1944,6 +1942,8 @@ bool CSharpScript::_update_exports() {
|
|||
tmp_object = NULL;
|
||||
}
|
||||
|
||||
placeholder_fallback_enabled = false;
|
||||
|
||||
if (placeholders.size()) {
|
||||
// Update placeholders if any
|
||||
Map<StringName, Variant> values;
|
||||
|
|
@ -1951,7 +1951,6 @@ bool CSharpScript::_update_exports() {
|
|||
_update_exports_values(values, propnames);
|
||||
|
||||
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
||||
E->get()->set_build_failed(false);
|
||||
E->get()->update(propnames, values);
|
||||
}
|
||||
}
|
||||
|
|
@ -2666,6 +2665,7 @@ CSharpScript::CSharpScript() :
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
source_changed_cache = false;
|
||||
placeholder_fallback_enabled = false;
|
||||
exports_invalidated = true;
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -115,6 +115,7 @@ class CSharpScript : public Script {
|
|||
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
|
||||
Set<PlaceHolderScriptInstance *> placeholders;
|
||||
bool source_changed_cache;
|
||||
bool placeholder_fallback_enabled;
|
||||
bool exports_invalidated;
|
||||
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
|
||||
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
|
|
@ -180,6 +181,10 @@ public:
|
|||
|
||||
virtual int get_member_line(const StringName &p_member) const;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
|
||||
#endif
|
||||
|
||||
Error load_source_code(const String &p_path);
|
||||
|
||||
StringName get_script_name() const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue