Core: Rename math 'phi' arguments to 'angle'
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20 changed files with 73 additions and 73 deletions
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@ -57,16 +57,16 @@ Transform3D Transform3D::inverse() const {
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return ret;
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}
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void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) {
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*this = rotated(p_axis, p_phi);
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void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
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*this = rotated(p_axis, p_angle);
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}
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Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const {
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return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this);
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Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
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return Transform3D(Basis(p_axis, p_angle), Vector3()) * (*this);
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}
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void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
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basis.rotate(p_axis, p_phi);
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void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
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basis.rotate(p_axis, p_angle);
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}
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Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
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