[GDnative] add pluginscript \o/
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0d0cb01f33
commit
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20 changed files with 1937 additions and 11 deletions
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@ -4,7 +4,6 @@ Import('env')
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mod_env = env.Clone()
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mod_env.add_source_files(env.modules_sources, "*.cpp")
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mod_env.Append(CPPPATH='#modules/gdnative')
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mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
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if "platform" in env and env["platform"] in ["x11", "iphone"]:
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@ -31,7 +31,7 @@
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#ifdef TOOLS_ENABLED
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#include "class_db.h"
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#include "core/class_db.h"
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#include "core/global_constants.h"
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#include "core/pair.h"
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#include "core/project_settings.h"
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@ -30,8 +30,8 @@
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#ifndef API_GENERATOR_H
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#define API_GENERATOR_H
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#include "core/typedefs.h"
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#include "core/ustring.h"
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#include "typedefs.h"
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Error generate_c_api(const String &p_path);
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@ -31,11 +31,11 @@
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#include "gdnative/gdnative.h"
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#include "global_constants.h"
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#include "core/global_constants.h"
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#include "core/project_settings.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/scene_format_text.h"
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@ -30,14 +30,14 @@
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#ifndef NATIVE_SCRIPT_H
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#define NATIVE_SCRIPT_H
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#include "core/resource.h"
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#include "core/script_language.h"
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#include "core/self_list.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "ordered_hash_map.h"
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#include "os/thread_safe.h"
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#include "resource.h"
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#include "scene/main/node.h"
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#include "script_language.h"
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#include "self_list.h"
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#include "modules/gdnative/gdnative.h"
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#include <nativescript/godot_nativescript.h>
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