Fix SoftDynamicBody3D crash when setting disable mode
Proper logic for changing physics state when disabled and disabled mode is changed (it was unnecessarily making calls to re-initialize physics). Extra error handling in soft body implementations to avoid crashes with invalid mesh.
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3 changed files with 3 additions and 7 deletions
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@ -139,6 +139,7 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) {
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}
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Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0);
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ERR_FAIL_COND(arrays.is_empty());
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bool success = create_from_trimesh(arrays[RenderingServer::ARRAY_INDEX], arrays[RenderingServer::ARRAY_VERTEX]);
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if (!success) {
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