Document GPUParticles3D attractors and collision
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
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The render layer(s) this [VisualInstance3D] is drawn on.
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This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
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For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal.
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</member>
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</members>
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</class>
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