Add visualization of 3D particle emission shapes
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
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/**************************************************************************/
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/* particles_3d_emission_shape_gizmo_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "particles_3d_emission_shape_gizmo_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/cpu_particles_3d.h"
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#include "scene/3d/gpu_particles_3d.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "scene/resources/particle_process_material.h"
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Particles3DEmissionShapeGizmoPlugin::Particles3DEmissionShapeGizmoPlugin() {
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helper.instantiate();
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Color gizmo_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/particles_emission_shape", Color(0.5, 0.7, 1));
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create_material("particles_emission_shape_material", gizmo_color);
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create_handle_material("handles");
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}
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bool Particles3DEmissionShapeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<GPUParticles3D>(p_spatial) || Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
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}
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String Particles3DEmissionShapeGizmoPlugin::get_gizmo_name() const {
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return "Particles3DEmissionShape";
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}
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int Particles3DEmissionShapeGizmoPlugin::get_priority() const {
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return -1;
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}
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bool Particles3DEmissionShapeGizmoPlugin::is_selectable_when_hidden() const {
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return true;
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}
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String Particles3DEmissionShapeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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return "";
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}
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Variant Particles3DEmissionShapeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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return Variant();
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}
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void Particles3DEmissionShapeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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}
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void Particles3DEmissionShapeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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}
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void Particles3DEmissionShapeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->clear();
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if (Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d())) {
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const GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
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if (particles->get_process_material().is_valid()) {
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const Ref<ParticleProcessMaterial> mat = particles->get_process_material();
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const ParticleProcessMaterial::EmissionShape shape = mat->get_emission_shape();
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const Ref<Material> material = get_material("particles_emission_shape_material", p_gizmo);
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const Ref<Material> handles_material = get_material("handles");
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if (shape == ParticleProcessMaterial::EMISSION_SHAPE_SPHERE || shape == ParticleProcessMaterial::EMISSION_SHAPE_SPHERE_SURFACE) {
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const Vector3 offset = mat->get_emission_shape_offset();
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const Vector3 scale = mat->get_emission_shape_scale();
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const float r = mat->get_emission_sphere_radius();
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Vector<Vector3> points;
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for (int i = 0; i <= 120; i++) {
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float rb = Math::deg_to_rad((float)((i + 1) * 3));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
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points.push_back(Vector3(a.x * scale.x + offset.x, offset.y, a.y * scale.z + offset.z));
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points.push_back(Vector3(b.x * scale.x + offset.x, offset.y, b.y * scale.z + offset.z));
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points.push_back(Vector3(offset.x, a.x * scale.y + offset.y, a.y * scale.z + offset.z));
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points.push_back(Vector3(offset.x, b.x * scale.y + offset.y, b.y * scale.z + offset.z));
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points.push_back(Vector3(a.x * scale.x + offset.x, a.y * scale.y + offset.y, offset.z));
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points.push_back(Vector3(b.x * scale.x + offset.x, b.y * scale.y + offset.y, offset.z));
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}
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if (p_gizmo->is_selected()) {
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p_gizmo->add_lines(points, material);
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}
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} else if (shape == ParticleProcessMaterial::EMISSION_SHAPE_BOX) {
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const Vector3 offset = mat->get_emission_shape_offset();
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const Vector3 scale = mat->get_emission_shape_scale();
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const Vector3 box_extents = mat->get_emission_box_extents();
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Ref<BoxMesh> box;
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box.instantiate();
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const AABB box_aabb = box->get_aabb();
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Vector<Vector3> lines;
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for (int i = 0; i < 12; i++) {
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Vector3 a;
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Vector3 b;
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box_aabb.get_edge(i, a, b);
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// Multiplication by 2 due to the extents being only half of the box size.
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lines.push_back(a * 2.0 * scale * box_extents + offset);
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lines.push_back(b * 2.0 * scale * box_extents + offset);
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}
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if (p_gizmo->is_selected()) {
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p_gizmo->add_lines(lines, material);
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}
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} else if (shape == ParticleProcessMaterial::EMISSION_SHAPE_RING) {
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const Vector3 offset = mat->get_emission_shape_offset();
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const Vector3 scale = mat->get_emission_shape_scale();
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const float ring_height = mat->get_emission_ring_height();
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const float half_ring_height = ring_height / 2;
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const float ring_radius = mat->get_emission_ring_radius();
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const float ring_inner_radius = mat->get_emission_ring_inner_radius();
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const Vector3 ring_axis = mat->get_emission_ring_axis();
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const float ring_cone_angle = mat->get_emission_ring_cone_angle();
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const float ring_radius_top = MAX(ring_radius - Math::tan(Math::deg_to_rad(90.0 - ring_cone_angle)) * ring_height, 0.0);
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const float ring_inner_radius_top = (ring_inner_radius / ring_radius) * ring_radius_top;
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Vector<Vector3> points;
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Basis basis;
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basis.rows[1] = ring_axis.normalized();
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basis.rows[0] = Vector3(basis[1][1], -basis[1][2], -basis[1][0]).normalized();
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basis.rows[0] = (basis[0] - basis[0].dot(basis[1]) * basis[1]).normalized();
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basis[2] = basis[0].cross(basis[1]).normalized();
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basis.invert();
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for (int i = 0; i <= 120; i++) {
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float ra_sin = Math::sin(ra);
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const float ra_cos = Math::cos(ra);
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const float rb = Math::deg_to_rad((float)((i + 1) * 3));
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const float rb_sin = Math::sin(rb);
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const float rb_cos = Math::cos(rb);
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const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
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const Point2 b = Vector2(rb_sin, rb_cos) * ring_radius;
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const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
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const Point2 b2 = Vector2(rb_sin, rb_cos) * ring_radius_top;
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const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
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const Point2 inner_b = Vector2(rb_sin, rb_cos) * ring_inner_radius;
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const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
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const Point2 inner_b2 = Vector2(rb_sin, rb_cos) * ring_inner_radius_top;
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// Outer top ring cap.
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points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)) * scale + offset);
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points.push_back(basis.xform(Vector3(b2.x, half_ring_height, b2.y)) * scale + offset);
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// Outer bottom ring cap.
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points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)) * scale + offset);
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points.push_back(basis.xform(Vector3(b.x, -half_ring_height, b.y)) * scale + offset);
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// Inner top ring cap.
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points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)) * scale + offset);
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points.push_back(basis.xform(Vector3(inner_b2.x, half_ring_height, inner_b2.y)) * scale + offset);
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// Inner bottom ring cap.
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points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)) * scale + offset);
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points.push_back(basis.xform(Vector3(inner_b.x, -half_ring_height, inner_b.y)) * scale + offset);
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}
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for (int i = 0; i <= 120; i = i + 30) {
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float ra_sin = Math::sin(ra);
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const float ra_cos = Math::cos(ra);
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const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
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const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
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const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
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const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
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// Outer 90 degrees vertical lines.
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points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)) * scale + offset);
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points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)) * scale + offset);
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// Inner 90 degrees vertical lines.
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points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)) * scale + offset);
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points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)) * scale + offset);
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}
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if (p_gizmo->is_selected()) {
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p_gizmo->add_lines(points, material);
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}
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}
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}
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} else if (Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d())) {
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const CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
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const CPUParticles3D::EmissionShape shape = particles->get_emission_shape();
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const Ref<Material> material = get_material("particles_emission_shape_material", p_gizmo);
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const Ref<Material> handles_material = get_material("handles");
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if (shape == CPUParticles3D::EMISSION_SHAPE_SPHERE || shape == CPUParticles3D::EMISSION_SHAPE_SPHERE_SURFACE) {
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const float r = particles->get_emission_sphere_radius();
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Vector<Vector3> points;
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for (int i = 0; i <= 120; i++) {
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float rb = Math::deg_to_rad((float)((i + 1) * 3));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
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points.push_back(Vector3(a.x, 0.0, a.y));
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points.push_back(Vector3(b.x, 0.0, b.y));
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points.push_back(Vector3(0.0, a.x, a.y));
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points.push_back(Vector3(0.0, b.x, b.y));
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points.push_back(Vector3(a.x, a.y, 0.0));
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points.push_back(Vector3(b.x, b.y, 0.0));
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}
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if (p_gizmo->is_selected()) {
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p_gizmo->add_lines(points, material);
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}
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} else if (shape == CPUParticles3D::EMISSION_SHAPE_BOX) {
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const Vector3 box_extents = particles->get_emission_box_extents();
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Ref<BoxMesh> box;
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box.instantiate();
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const AABB box_aabb = box->get_aabb();
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Vector<Vector3> lines;
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for (int i = 0; i < 12; i++) {
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Vector3 a;
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Vector3 b;
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box_aabb.get_edge(i, a, b);
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// Multiplication by 2 due to the extents being only half of the box size.
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lines.push_back(a * 2.0 * box_extents);
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lines.push_back(b * 2.0 * box_extents);
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}
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if (p_gizmo->is_selected()) {
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p_gizmo->add_lines(lines, material);
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}
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} else if (shape == CPUParticles3D::EMISSION_SHAPE_RING) {
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const float ring_height = particles->get_emission_ring_height();
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const float half_ring_height = ring_height / 2;
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const float ring_radius = particles->get_emission_ring_radius();
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const float ring_inner_radius = particles->get_emission_ring_inner_radius();
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const Vector3 ring_axis = particles->get_emission_ring_axis();
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const float ring_cone_angle = particles->get_emission_ring_cone_angle();
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const float ring_radius_top = MAX(ring_radius - Math::tan(Math::deg_to_rad(90.0 - ring_cone_angle)) * ring_height, 0.0);
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const float ring_inner_radius_top = (ring_inner_radius / ring_radius) * ring_radius_top;
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Vector<Vector3> points;
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Basis basis;
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basis.rows[1] = ring_axis.normalized();
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basis.rows[0] = Vector3(basis[1][1], -basis[1][2], -basis[1][0]).normalized();
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basis.rows[0] = (basis[0] - basis[0].dot(basis[1]) * basis[1]).normalized();
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basis[2] = basis[0].cross(basis[1]).normalized();
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basis.invert();
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for (int i = 0; i <= 120; i++) {
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float ra_sin = Math::sin(ra);
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const float ra_cos = Math::cos(ra);
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const float rb = Math::deg_to_rad((float)((i + 1) * 3));
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const float rb_sin = Math::sin(rb);
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const float rb_cos = Math::cos(rb);
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const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
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const Point2 b = Vector2(rb_sin, rb_cos) * ring_radius;
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const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
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const Point2 b2 = Vector2(rb_sin, rb_cos) * ring_radius_top;
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const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
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const Point2 inner_b = Vector2(rb_sin, rb_cos) * ring_inner_radius;
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const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
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const Point2 inner_b2 = Vector2(rb_sin, rb_cos) * ring_inner_radius_top;
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// Outer top ring cap.
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points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)));
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points.push_back(basis.xform(Vector3(b2.x, half_ring_height, b2.y)));
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// Outer bottom ring cap.
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points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)));
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points.push_back(basis.xform(Vector3(b.x, -half_ring_height, b.y)));
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// Inner top ring cap.
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points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)));
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points.push_back(basis.xform(Vector3(inner_b2.x, half_ring_height, inner_b2.y)));
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// Inner bottom ring cap.
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points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)));
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points.push_back(basis.xform(Vector3(inner_b.x, -half_ring_height, inner_b.y)));
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}
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for (int i = 0; i <= 120; i = i + 30) {
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const float ra = Math::deg_to_rad((float)(i * 3));
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const float ra_sin = Math::sin(ra);
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const float ra_cos = Math::cos(ra);
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const Point2 a = Vector2(ra_sin, ra_cos) * ring_radius;
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const Point2 a2 = Vector2(ra_sin, ra_cos) * ring_radius_top;
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const Point2 inner_a = Vector2(ra_sin, ra_cos) * ring_inner_radius;
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const Point2 inner_a2 = Vector2(ra_sin, ra_cos) * ring_inner_radius_top;
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// Outer 90 degrees vertical lines.
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points.push_back(basis.xform(Vector3(a2.x, half_ring_height, a2.y)));
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points.push_back(basis.xform(Vector3(a.x, -half_ring_height, a.y)));
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// Inner 90 degrees vertical lines.
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points.push_back(basis.xform(Vector3(inner_a2.x, half_ring_height, inner_a2.y)));
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points.push_back(basis.xform(Vector3(inner_a.x, -half_ring_height, inner_a.y)));
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}
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if (p_gizmo->is_selected()) {
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p_gizmo->add_lines(points, material);
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}
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}
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}
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}
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@ -0,0 +1,57 @@
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/**************************************************************************/
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/* particles_3d_emission_shape_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PARTICLES_3D_EMISSION_SHAPE_GIZMO_PLUGIN_H
|
||||
#define PARTICLES_3D_EMISSION_SHAPE_GIZMO_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/gizmos/gizmo_3d_helper.h"
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
|
||||
class Particles3DEmissionShapeGizmoPlugin : public EditorNode3DGizmoPlugin {
|
||||
GDCLASS(Particles3DEmissionShapeGizmoPlugin, EditorNode3DGizmoPlugin);
|
||||
|
||||
Ref<Gizmo3DHelper> helper;
|
||||
|
||||
public:
|
||||
bool has_gizmo(Node3D *p_spatial) override;
|
||||
String get_gizmo_name() const override;
|
||||
int get_priority() const override;
|
||||
bool is_selectable_when_hidden() const override;
|
||||
void redraw(EditorNode3DGizmo *p_gizmo) override;
|
||||
|
||||
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
|
||||
void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
|
||||
void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
|
||||
|
||||
Particles3DEmissionShapeGizmoPlugin();
|
||||
};
|
||||
|
||||
#endif // PARTICLES_3D_EMISSION_SHAPE_GIZMO_PLUGIN_H
|
||||
|
|
@ -67,6 +67,7 @@
|
|||
#include "editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/navigation_region_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/particles_3d_emission_shape_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/physics_bone_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.h"
|
||||
#include "editor/plugins/gizmos/reflection_probe_gizmo_plugin.h"
|
||||
|
|
@ -8422,6 +8423,7 @@ void Node3DEditor::_register_all_gizmos() {
|
|||
add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<Particles3DEmissionShapeGizmoPlugin>(memnew(Particles3DEmissionShapeGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
|
||||
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue