Fix concave/convex polygon shape documentation
Removes some outdated/incorrect/duplicated info, adds correct info. Also removes no longer applicable "editor-only helper" statements.
This commit is contained in:
parent
31eccb5501
commit
e61a127042
8 changed files with 42 additions and 29 deletions
|
|
@ -1,18 +1,18 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="CollisionPolygon3D" inherits="Node3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Editor-only node for defining a collision polygon in 3D space.
|
||||
Node that represents a 3D collision polygon, given by the thickening of a 2D polygon in the local XY plane along the local Z axis.
|
||||
</brief_description>
|
||||
<description>
|
||||
Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several [ConvexPolygonShape3D]s at run-time to represent the original polygon using convex decomposition.
|
||||
[b]Note:[/b] Since this is an editor-only helper, properties modified during gameplay will have no effect.
|
||||
Provides a 3D collision polygon to a [CollisionObject3D] parent, by thickening a 2D (convex or concave) polygon in the local XY plane along the local Z axis. The 2D polygon in the local XY plane can be drawn in the editor or specified by a list of vertices. That 2D polygon is thickened evenly in the local Z and -Z directions.
|
||||
This node has the same effect as several [ConvexPolygonShape3D] nodes, created by thickening the 2D convex polygons in the convex decomposition of the given 2D polygon (but without the overhead of multiple nodes).
|
||||
[b]Warning:[/b] A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its [member polygon]'s vertices instead.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
|
||||
Length that the resulting collision extends in either direction perpendicular to its polygon.
|
||||
Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
|
||||
</member>
|
||||
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
||||
If [code]true[/code], no collision will be produced.
|
||||
|
|
@ -21,7 +21,7 @@
|
|||
The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
|
||||
</member>
|
||||
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
|
||||
Array of vertices which define the polygon.
|
||||
Array of vertices which define the 2D polygon in the local XY plane.
|
||||
[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue