Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
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5 changed files with 13 additions and 9 deletions
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@ -114,7 +114,7 @@
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<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
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If [code]true[/code], the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance, and consider using [member distance_fade_enabled] to hide the light when far away from the [Camera3D].
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</member>
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<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0">
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<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0">
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Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
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</member>
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<member name="shadow_opacity" type="float" setter="set_param" getter="get_param" default="1.0">
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@ -20,7 +20,7 @@
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<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight3D.ShadowMode" default="1">
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See [enum ShadowMode].
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</member>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.2" />
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<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="1.0" />
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</members>
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<constants>
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<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
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@ -12,6 +12,7 @@
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</tutorials>
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<members>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.03" />
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<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="1.0" />
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<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
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The spotlight's angle in degrees.
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[b]Note:[/b] [member spot_angle] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
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