Added missed limiters for Visual Shader node enums

This commit is contained in:
Yuri Roubinsky 2021-08-14 13:38:22 +03:00
parent 966559c3bd
commit e537a1f10e
29 changed files with 502 additions and 157 deletions

View file

@ -37,6 +37,9 @@
<constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType">
A transform ([code]mat4[/code]) type.
</constant>
<constant name="CTYPE_MAX" value="5" enum="ComparisonType">
Represents the size of the [enum ComparisonType] enum.
</constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
Comparison for equality ([code]a == b[/code]).
</constant>
@ -55,11 +58,17 @@
<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
Comparison for less than or equal ([code]a &lt;= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="FUNC_MAX" value="6" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
<constant name="COND_ALL" value="0" enum="Condition">
The result will be true if all of component in vector satisfy the comparison condition.
</constant>
<constant name="COND_ANY" value="1" enum="Condition">
The result will be true if any of component in vector satisfy the comparison condition.
</constant>
<constant name="COND_MAX" value="2" enum="Condition">
Represents the size of the [enum Condition] enum.
</constant>
</constants>
</class>