Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
This commit is contained in:
commit
e4b8dc81b8
5 changed files with 114 additions and 31 deletions
|
|
@ -116,11 +116,8 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
|
|||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Convert to CPUParticles2D"));
|
||||
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
|
||||
ur->add_do_reference(cpu_particles);
|
||||
ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, particles, false, false);
|
||||
ur->add_undo_reference(particles);
|
||||
ur->commit_action();
|
||||
SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
|
||||
ur->commit_action(false);
|
||||
|
||||
} break;
|
||||
case MENU_RESTART: {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue