Merge pull request #51025 from reduz/fix-directional-shadow-bias
Fix directional shadow bias
This commit is contained in:
commit
e499758a77
6 changed files with 20 additions and 103 deletions
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@ -212,6 +212,10 @@ void Light3D::_validate_property(PropertyInfo &property) const {
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (get_light_type() == RS::LIGHT_SPOT && property.name == "shadow_normal_bias") {
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
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property.usage = PROPERTY_USAGE_NONE;
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}
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@ -340,7 +344,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
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set_param(PARAM_SHADOW_FADE_START, 0.8);
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set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0);
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set_param(PARAM_SHADOW_BLUR, 1.0);
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set_param(PARAM_SHADOW_BIAS, 0.02);
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set_param(PARAM_SHADOW_BIAS, 0.03);
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set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
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set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
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set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);
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@ -422,7 +426,8 @@ DirectionalLight3D::DirectionalLight3D() :
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set_param(PARAM_SHADOW_FADE_START, 0.8);
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// Increase the default shadow bias to better suit most scenes.
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// Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
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set_param(PARAM_SHADOW_BIAS, 0.05);
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set_param(PARAM_SHADOW_BIAS, 0.1);
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set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
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set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
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blend_splits = false;
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}
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