Allow AnimationNodes to restart when transitioning to the same state

This commit is contained in:
Silc Renew 2023-01-12 21:51:03 +09:00
parent 8bfaf098c7
commit e480262c53
10 changed files with 175 additions and 72 deletions

View file

@ -229,15 +229,17 @@ AnimationNodeSync::AnimationNodeSync() {
////////////////////////////////////////////////////////
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::BOOL, active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY));
r_list->push_back(PropertyInfo(Variant::INT, request, PROPERTY_HINT_ENUM, ",Fire,Abort"));
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == active || p_parameter == prev_active) {
if (p_parameter == request) {
return ONE_SHOT_REQUEST_NONE;
} else if (p_parameter == active) {
return false;
} else if (p_parameter == time_to_restart) {
return -1;
@ -246,6 +248,13 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa
}
}
bool AnimationNodeOneShot::is_parameter_read_only(const StringName &p_parameter) const {
if (p_parameter == active) {
return true;
}
return false;
}
void AnimationNodeOneShot::set_fadein_time(double p_time) {
fade_in = p_time;
}
@ -303,41 +312,42 @@ bool AnimationNodeOneShot::has_filter() const {
}
double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_external_seeking) {
OneShotRequest cur_request = static_cast<OneShotRequest>((int)get_parameter(request));
bool cur_active = get_parameter(active);
bool cur_prev_active = get_parameter(prev_active);
double cur_time = get_parameter(time);
double cur_remaining = get_parameter(remaining);
double cur_time_to_restart = get_parameter(time_to_restart);
if (!cur_active) {
//make it as if this node doesn't exist, pass input 0 by.
if (cur_prev_active) {
set_parameter(prev_active, false);
}
set_parameter(request, ONE_SHOT_REQUEST_NONE);
bool do_start = cur_request == ONE_SHOT_REQUEST_FIRE;
if (cur_request == ONE_SHOT_REQUEST_ABORT) {
set_parameter(active, false);
set_parameter(time_to_restart, -1);
return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
} else if (!do_start && !cur_active) {
if (cur_time_to_restart >= 0.0 && !p_seek) {
cur_time_to_restart -= p_time;
if (cur_time_to_restart < 0) {
//restart
set_parameter(active, true);
cur_active = true;
do_start = true; // Restart.
}
set_parameter(time_to_restart, cur_time_to_restart);
}
return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
if (!do_start) {
return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync);
}
}
bool os_seek = p_seek;
if (p_seek) {
cur_time = p_time;
}
bool do_start = !cur_prev_active;
if (do_start) {
cur_time = 0;
os_seek = true;
set_parameter(prev_active, true);
set_parameter(request, ONE_SHOT_REQUEST_NONE);
set_parameter(active, true);
}
real_t blend;
@ -375,7 +385,6 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter
cur_remaining = os_rem;
if (cur_remaining <= 0) {
set_parameter(active, false);
set_parameter(prev_active, false);
if (autorestart) {
double restart_sec = autorestart_delay + Math::randd() * autorestart_random_delay;
set_parameter(time_to_restart, restart_sec);
@ -419,6 +428,10 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay");
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_NONE);
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FIRE);
BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_ABORT);
BIND_ENUM_CONSTANT(MIX_MODE_BLEND);
BIND_ENUM_CONSTANT(MIX_MODE_ADD);
}
@ -640,9 +653,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
anims += inputs[i].name;
}
r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::STRING, current_state, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); // For interface.
r_list->push_back(PropertyInfo(Variant::STRING, transition_request, PROPERTY_HINT_ENUM, anims)); // For transition request. It will be cleared after setting the value immediately.
r_list->push_back(PropertyInfo(Variant::INT, current_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); // To avoid finding the index every frame, use this internally.
r_list->push_back(PropertyInfo(Variant::INT, prev_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
}
@ -650,13 +664,22 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == time || p_parameter == prev_xfading) {
return 0.0;
} else if (p_parameter == prev || p_parameter == prev_current) {
} else if (p_parameter == prev_index) {
return -1;
} else if (p_parameter == transition_request || p_parameter == current_state) {
return String();
} else {
return 0;
}
}
bool AnimationNodeTransition::is_parameter_read_only(const StringName &p_parameter) const {
if (p_parameter == current_state || p_parameter == current_index) {
return true;
}
return false;
}
String AnimationNodeTransition::get_caption() const {
return "Transition";
}
@ -702,6 +725,17 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
int AnimationNodeTransition::find_input_caption(const String &p_name) const {
int idx = -1;
for (int i = 0; i < MAX_INPUTS; i++) {
if (inputs[i].name == p_name) {
idx = i;
break;
}
}
return idx;
}
void AnimationNodeTransition::set_xfade_time(double p_fade) {
xfade_time = p_fade;
}
@ -727,26 +761,53 @@ bool AnimationNodeTransition::is_reset() const {
}
double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) {
int cur_current = get_parameter(current);
int cur_prev = get_parameter(prev);
int cur_prev_current = get_parameter(prev_current);
String cur_transition_request = get_parameter(transition_request);
int cur_current_index = get_parameter(current_index);
int cur_prev_index = get_parameter(prev_index);
double cur_time = get_parameter(time);
double cur_prev_xfading = get_parameter(prev_xfading);
bool switched = cur_current != cur_prev_current;
bool switched = false;
bool restart = false;
if (switched) {
set_parameter(prev_current, cur_current);
set_parameter(prev, cur_prev_current);
cur_prev = cur_prev_current;
cur_prev_xfading = xfade_time;
cur_time = 0;
switched = true;
if (!cur_transition_request.is_empty()) {
int new_idx = find_input_caption(cur_transition_request);
if (new_idx >= 0) {
if (cur_current_index == new_idx) {
// Transition to same state.
restart = reset;
cur_prev_xfading = 0;
set_parameter(prev_xfading, 0);
cur_prev_index = -1;
set_parameter(prev_index, -1);
} else {
switched = true;
cur_prev_index = cur_current_index;
set_parameter(prev_index, cur_current_index);
}
cur_current_index = new_idx;
set_parameter(current_index, cur_current_index);
set_parameter(current_state, cur_transition_request);
} else {
ERR_PRINT("No such input: '" + cur_transition_request + "'");
}
cur_transition_request = String();
set_parameter(transition_request, cur_transition_request);
}
if (cur_current < 0 || cur_current >= enabled_inputs || cur_prev >= enabled_inputs) {
// Special case for restart.
if (restart) {
set_parameter(time, 0);
return blend_input(cur_current_index, 0, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
if (switched) {
cur_prev_xfading = xfade_time;
cur_time = 0;
}
if (cur_current_index < 0 || cur_current_index >= enabled_inputs || cur_prev_index >= enabled_inputs) {
return 0;
}
@ -754,15 +815,15 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
if (sync) {
for (int i = 0; i < enabled_inputs; i++) {
if (i != cur_current && i != cur_prev) {
if (i != cur_current_index && i != cur_prev_index) {
blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
}
}
}
if (cur_prev < 0) { // process current animation, check for transition
if (cur_prev_index < 0) { // process current animation, check for transition
rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
if (p_seek) {
cur_time = p_time;
@ -770,8 +831,8 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
cur_time += p_time;
}
if (inputs[cur_current].auto_advance && rem <= xfade_time) {
set_parameter(current, (cur_current + 1) % enabled_inputs);
if (inputs[cur_current_index].auto_advance && rem <= xfade_time) {
set_parameter(transition_request, get_input_caption((cur_current_index + 1) % enabled_inputs));
}
} else { // cross-fading from prev to current
@ -784,20 +845,20 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
// Blend values must be more than CMP_EPSILON to process discrete keys in edge.
real_t blend_inv = 1.0 - blend;
if (reset && !p_seek && switched) { //just switched, seek to start of current
rem = blend_input(cur_current, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
} else {
rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true);
}
if (p_seek) {
blend_input(cur_prev, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
blend_input(cur_prev_index, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
cur_time = p_time;
} else {
blend_input(cur_prev, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
blend_input(cur_prev_index, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true);
cur_time += p_time;
cur_prev_xfading -= p_time;
if (cur_prev_xfading < 0) {
set_parameter(prev, -1);
set_parameter(prev_index, -1);
}
}
}
@ -829,6 +890,7 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
ClassDB::bind_method(D_METHOD("find_input_caption", "caption"), &AnimationNodeTransition::find_input_caption);
ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);