Overhaul the top sections of the class reference (Physics classes)

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VolTer 2023-04-28 22:59:03 +02:00
parent c80a2b4fe9
commit e3d0da404f
100 changed files with 295 additions and 299 deletions

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@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shape3D" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for all 3D shape resources.
Abstract base class for 3D shapes used for physics collision.
</brief_description>
<description>
Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody3D] or [Area3D] objects.
Abstract base class for all 3D shapes, intended for use in physics.
[b]Performance:[/b] Primitive shapes, especially [SphereShape3D], are fast to check collisions against. [ConvexPolygonShape3D] and [HeightMapShape3D] are slower, and [ConcavePolygonShape3D] is the slowest.
</description>
<tutorials>
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>