From e3b8af723edc3d214998cf81832370eb76b75907 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Tue, 31 Oct 2023 10:36:42 +1100 Subject: [PATCH] Fix cubemap downsampler logic --- .../renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl index 7b3c2f1c3b..6c77ab4a91 100644 --- a/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl @@ -33,7 +33,7 @@ layout(location = 0) out vec2 uv_interp; void main() { vec2 base_arr[3] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 3.0), vec2(3.0, -1.0)); gl_Position = vec4(base_arr[gl_VertexIndex], 0.0, 1.0); - uv_interp = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0; // saturate(x) * 2.0 + uv_interp = clamp(gl_Position.xy, vec2(0.0, 0.0), vec2(1.0, 1.0)) * 2.0 * float(params.face_size); // saturate(x) * 2.0 } /* clang-format off */