Implement tooltips for shader uniform in the inspector.

using regular expressions
This commit is contained in:
Magian 2024-04-26 17:48:11 +08:00
parent 4a0160241f
commit e3a7c751f2
3 changed files with 52 additions and 1 deletions

View file

@ -3379,7 +3379,12 @@ void EditorInspector::update_tree() {
if (use_doc_hints) {
// `|` separators used in `EditorHelpBit`.
if (theme_item_name.is_empty()) {
if (p.usage & PROPERTY_USAGE_INTERNAL) {
if (p.name.contains("shader_parameter/")) {
ShaderMaterial *shader_material = Object::cast_to<ShaderMaterial>(object);
if (shader_material) {
ep->set_tooltip_text("property|" + shader_material->get_shader()->get_path() + "|" + property_prefix + p.name);
}
} else if (p.usage & PROPERTY_USAGE_INTERNAL) {
ep->set_tooltip_text("internal_property|" + classname + "|" + property_prefix + p.name);
} else {
ep->set_tooltip_text("property|" + classname + "|" + property_prefix + p.name);