Fix exported typed dictionaries in .NET having an incorrect hint, which led to incorrect scene serialization
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3 changed files with 3 additions and 3 deletions
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@ -791,7 +791,7 @@ namespace Godot.SourceGenerators
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}
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}
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hint = PropertyHint.DictionaryType;
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hint = PropertyHint.TypeString;
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hintString = keyHintString != null && valueHintString != null ? $"{keyHintString};{valueHintString}" : null;
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return hintString != null;
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