Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.

This commit is contained in:
Lukas Tenbrink 2025-02-04 17:35:39 +01:00
parent f0f5319b0b
commit e34f1f504c
33 changed files with 71 additions and 67 deletions

View file

@ -774,7 +774,7 @@ bool OS_Windows::get_user_prefers_integrated_gpu() const {
GetCurrentApplicationUserModelIdPtr GetCurrentApplicationUserModelId = (GetCurrentApplicationUserModelIdPtr)GetProcAddress(kernel32, "GetCurrentApplicationUserModelId");
if (GetCurrentApplicationUserModelId) {
UINT32 length = sizeof(value_name) / sizeof(value_name[0]);
UINT32 length = std::size(value_name);
LONG result = GetCurrentApplicationUserModelId(&length, value_name);
if (result == ERROR_SUCCESS) {
is_packaged = true;