Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -713,7 +713,7 @@ void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool
_size_changed();
}
update();
queue_redraw();
}
real_t Control::get_anchor(Side p_side) const {
@ -1459,7 +1459,7 @@ void Control::set_scale(const Vector2 &p_scale) {
if (data.scale.y == 0) {
data.scale.y = CMP_EPSILON;
}
update();
queue_redraw();
_notify_transform();
}
@ -1473,7 +1473,7 @@ void Control::set_rotation(real_t p_radians) {
}
data.rotation = p_radians;
update();
queue_redraw();
_notify_transform();
}
@ -1487,7 +1487,7 @@ void Control::set_pivot_offset(const Vector2 &p_pivot) {
}
data.pivot_offset = p_pivot;
update();
queue_redraw();
_notify_transform();
}
@ -2240,7 +2240,7 @@ void Control::set_disable_visibility_clip(bool p_ignore) {
return;
}
data.disable_visibility_clip = p_ignore;
update();
queue_redraw();
}
bool Control::is_visibility_clip_disabled() const {
@ -2252,7 +2252,7 @@ void Control::set_clip_contents(bool p_clip) {
return;
}
data.clip_contents = p_clip;
update();
queue_redraw();
}
bool Control::is_clipping_contents() {
@ -3196,9 +3196,9 @@ void Control::_notification(int p_notification) {
// some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
if (data.parent) {
data.parent->update();
data.parent->queue_redraw();
}
update();
queue_redraw();
if (data.RI) {
get_viewport()->_gui_set_root_order_dirty();
@ -3225,19 +3225,19 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_FOCUS_ENTER: {
emit_signal(SceneStringNames::get_singleton()->focus_entered);
update();
queue_redraw();
} break;
case NOTIFICATION_FOCUS_EXIT: {
emit_signal(SceneStringNames::get_singleton()->focus_exited);
update();
queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->theme_changed);
_invalidate_theme_cache();
update_minimum_size();
update();
queue_redraw();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {