Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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111 changed files with 1354 additions and 1354 deletions
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@ -153,7 +153,7 @@ OccluderPolygon2D::~OccluderPolygon2D() {
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void LightOccluder2D::_poly_changed() {
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#ifdef DEBUG_ENABLED
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update();
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queue_redraw();
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#endif
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}
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@ -229,7 +229,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg
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if (occluder_polygon.is_valid()) {
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occluder_polygon->connect("changed", callable_mp(this, &LightOccluder2D::_poly_changed));
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}
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update();
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queue_redraw();
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#endif
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}
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