Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
parent
e60086f98b
commit
e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions
|
|
@ -951,7 +951,7 @@ void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {
|
|||
bool expand_was_hovered = expand_hovered;
|
||||
expand_hovered = expand_rect.has_point(mm->get_position());
|
||||
if (expand_hovered != expand_was_hovered) {
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
if (!expand_hovered) {
|
||||
|
|
@ -959,7 +959,7 @@ void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {
|
|||
if (flag_rects[i].has_point(mm->get_position())) {
|
||||
// Used to highlight the hovered flag in the layers grid.
|
||||
hovered_index = i;
|
||||
update();
|
||||
queue_redraw();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -968,7 +968,7 @@ void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {
|
|||
// Remove highlight when no square is hovered.
|
||||
if (hovered_index != -1) {
|
||||
hovered_index = -1;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
@ -986,11 +986,11 @@ void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {
|
|||
}
|
||||
|
||||
emit_signal(SNAME("flag_changed"), value);
|
||||
update();
|
||||
queue_redraw();
|
||||
} else if (expand_hovered) {
|
||||
expanded = !expanded;
|
||||
update_minimum_size();
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
}
|
||||
if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
|
||||
|
|
@ -1131,11 +1131,11 @@ void EditorPropertyLayersGrid::_notification(int p_what) {
|
|||
case NOTIFICATION_MOUSE_EXIT: {
|
||||
if (expand_hovered) {
|
||||
expand_hovered = false;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
if (hovered_index != -1) {
|
||||
hovered_index = -1;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
} break;
|
||||
}
|
||||
|
|
@ -1143,7 +1143,7 @@ void EditorPropertyLayersGrid::_notification(int p_what) {
|
|||
|
||||
void EditorPropertyLayersGrid::set_flag(uint32_t p_flag) {
|
||||
value = p_flag;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
void EditorPropertyLayersGrid::_bind_methods() {
|
||||
|
|
@ -1276,7 +1276,7 @@ void EditorPropertyLayers::_menu_pressed(int p_menu) {
|
|||
} else {
|
||||
grid->value |= (1 << p_menu);
|
||||
}
|
||||
grid->update();
|
||||
grid->queue_redraw();
|
||||
layers->set_item_checked(layers->get_item_index(p_menu), grid->value & (1 << p_menu));
|
||||
_grid_changed(grid->value);
|
||||
}
|
||||
|
|
@ -1523,13 +1523,13 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
|
|||
|
||||
// Ensure the easing doesn't appear as being dragged
|
||||
dragging = false;
|
||||
easing_draw->update();
|
||||
easing_draw->queue_redraw();
|
||||
}
|
||||
|
||||
if (mb->get_button_index() == MouseButton::LEFT) {
|
||||
dragging = mb->is_pressed();
|
||||
// Update to display the correct dragging color
|
||||
easing_draw->update();
|
||||
easing_draw->queue_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1569,7 +1569,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
|
|||
val = CLAMP(val, -1'000'000, 1'000'000);
|
||||
|
||||
emit_changed(get_edited_property(), val);
|
||||
easing_draw->update();
|
||||
easing_draw->queue_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1621,14 +1621,14 @@ void EditorPropertyEasing::_draw_easing() {
|
|||
}
|
||||
|
||||
void EditorPropertyEasing::update_property() {
|
||||
easing_draw->update();
|
||||
easing_draw->queue_redraw();
|
||||
}
|
||||
|
||||
void EditorPropertyEasing::_set_preset(int p_preset) {
|
||||
static const float preset_value[EASING_MAX] = { 0.0, 1.0, 2.0, 0.5, -2.0, -0.5 };
|
||||
|
||||
emit_changed(get_edited_property(), preset_value[p_preset]);
|
||||
easing_draw->update();
|
||||
easing_draw->queue_redraw();
|
||||
}
|
||||
|
||||
void EditorPropertyEasing::_setup_spin() {
|
||||
|
|
@ -1667,7 +1667,7 @@ void EditorPropertyEasing::_spin_focus_exited() {
|
|||
spin->hide();
|
||||
// Ensure the easing doesn't appear as being dragged
|
||||
dragging = false;
|
||||
easing_draw->update();
|
||||
easing_draw->queue_redraw();
|
||||
}
|
||||
|
||||
void EditorPropertyEasing::setup(bool p_positive_only, bool p_flip) {
|
||||
|
|
@ -3952,7 +3952,7 @@ void EditorPropertyResource::_update_property_bg() {
|
|||
}
|
||||
|
||||
updating_theme = false;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
void EditorPropertyResource::_update_preferred_shader() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue