Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A 2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View file

@ -1862,7 +1862,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
#if 0
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(cascades[cascade].sdf, 0);
Ref<Image> img;
img.instance();
img.instantiate();
for (uint32_t i = 0; i < cascade_size; i++) {
Vector<uint8_t> subarr = data.subarray(128 * 128 * i, 128 * 128 * (i + 1) - 1);
img->create(cascade_size, cascade_size, false, Image::FORMAT_L8, subarr);
@ -1875,7 +1875,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
#if 0
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(render_albedo, 0);
Ref<Image> img;
img.instance();
img.instantiate();
for (uint32_t i = 0; i < cascade_size; i++) {
Vector<uint8_t> subarr = data.subarray(128 * 128 * i * 2, 128 * 128 * (i + 1) * 2 - 1);
img->createcascade_size, cascade_size, false, Image::FORMAT_RGB565, subarr);

View file

@ -486,7 +486,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
color.b *= env->bg_energy;
Ref<Image> ret;
ret.instance();
ret.instantiate();
ret->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
for (int i = 0; i < p_size.width; i++) {
for (int j = 0; j < p_size.height; j++) {
@ -4174,7 +4174,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
{
PackedByteArray data = RD::get_singleton()->texture_get_data(albedo_alpha_tex, 0);
Ref<Image> img;
img.instance();
img.instantiate();
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
RD::get_singleton()->free(albedo_alpha_tex);
ret.push_back(img);
@ -4183,7 +4183,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
{
PackedByteArray data = RD::get_singleton()->texture_get_data(normal_tex, 0);
Ref<Image> img;
img.instance();
img.instantiate();
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
RD::get_singleton()->free(normal_tex);
ret.push_back(img);
@ -4192,7 +4192,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
{
PackedByteArray data = RD::get_singleton()->texture_get_data(orm_tex, 0);
Ref<Image> img;
img.instance();
img.instantiate();
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
RD::get_singleton()->free(orm_tex);
ret.push_back(img);
@ -4201,7 +4201,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
{
PackedByteArray data = RD::get_singleton()->texture_get_data(emission_tex, 0);
Ref<Image> img;
img.instance();
img.instantiate();
img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBAH, data);
RD::get_singleton()->free(emission_tex);
ret.push_back(img);

View file

@ -628,7 +628,7 @@ Ref<Image> RendererSceneSkyRD::Sky::bake_panorama(RendererStorageRD *p_storage,
RD::get_singleton()->free(rad_tex);
Ref<Image> img;
img.instance();
img.instantiate();
img->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF, data);
for (int i = 0; i < p_size.width; i++) {
for (int j = 0; j < p_size.height; j++) {

View file

@ -972,7 +972,7 @@ void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instance();
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
for (int i = 0; i < 4; i++) {
@ -988,7 +988,7 @@ void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture,
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instance();
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
for (int i = 0; i < 4; i++) {
@ -1014,7 +1014,7 @@ void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
//this could be better optimized to reuse an existing image , done this way
//for now to get it working
Ref<Image> image;
image.instance();
image.instantiate();
image->create(4, 4, false, Image::FORMAT_RGBA8);
for (int i = 0; i < 4; i++) {
@ -1044,7 +1044,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image;
image.instance();
image.instantiate();
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
@ -1067,7 +1067,7 @@ Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) c
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image;
image.instance();
image.instantiate();
image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
@ -1095,7 +1095,7 @@ Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
Ref<Image> img;
img.instance();
img.instantiate();
img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
if (tex->format != tex->validated_format) {

View file

@ -172,7 +172,7 @@ RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
}
if (debug_image.is_null()) {
debug_image.instance();
debug_image.instantiate();
}
unsigned char *ptrw = debug_data.ptrw();

View file

@ -143,7 +143,7 @@ Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDS
ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>());
Ref<RDShaderBytecode> bytecode;
bytecode.instance();
bytecode.instantiate();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String error;

View file

@ -156,7 +156,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
}
Ref<RDShaderFile> shader_file;
shader_file.instance();
shader_file.instantiate();
if (base_error == "") {
if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
@ -173,7 +173,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
Ref<RDShaderBytecode> bytecode;
bytecode.instance();
bytecode.instantiate();
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String code = stage_code[i];