Rename instance()->instantiate() when it's a verb
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60dcc4f39c
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371 changed files with 1318 additions and 1318 deletions
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@ -617,7 +617,7 @@ void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_c
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if (g->nodes[p_id].node->get_class_name() == p_new_class) {
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return;
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}
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VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class));
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VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(p_new_class));
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vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update));
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g->nodes[p_id].node = Ref<VisualShaderNode>(vsn);
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@ -2020,13 +2020,13 @@ VisualShader::VisualShader() {
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for (int i = 0; i < TYPE_MAX; i++) {
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if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) {
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Ref<VisualShaderNodeParticleOutput> output;
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output.instance();
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output.instantiate();
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output->shader_type = Type(i);
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output->shader_mode = shader_mode;
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graph[i].nodes[NODE_ID_OUTPUT].node = output;
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} else {
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Ref<VisualShaderNodeOutput> output;
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output.instance();
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output.instantiate();
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output->shader_type = Type(i);
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output->shader_mode = shader_mode;
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graph[i].nodes[NODE_ID_OUTPUT].node = output;
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