Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A 2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View file

@ -1093,7 +1093,7 @@ Error SceneTree::change_scene(const String &p_path) {
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Node *new_scene = nullptr;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
new_scene = p_scene->instantiate();
ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
}
@ -1114,7 +1114,7 @@ void SceneTree::add_current_scene(Node *p_current) {
Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) {
Ref<SceneTreeTimer> stt;
stt.instance();
stt.instantiate();
stt->set_process_always(p_process_always);
stt->set_time_left(p_delay_sec);
timers.push_back(stt);
@ -1123,7 +1123,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_al
Ref<Tween> SceneTree::create_tween() {
Ref<Tween> tween;
tween.instance();
tween.instantiate();
tween->set_valid(true);
tweens.push_back(tween);
return tween;