Rename instance()->instantiate() when it's a verb
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371 changed files with 1318 additions and 1318 deletions
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@ -1093,7 +1093,7 @@ Error SceneTree::change_scene(const String &p_path) {
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Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
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Node *new_scene = nullptr;
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if (p_scene.is_valid()) {
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new_scene = p_scene->instance();
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new_scene = p_scene->instantiate();
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ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
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}
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@ -1114,7 +1114,7 @@ void SceneTree::add_current_scene(Node *p_current) {
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Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) {
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Ref<SceneTreeTimer> stt;
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stt.instance();
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stt.instantiate();
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stt->set_process_always(p_process_always);
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stt->set_time_left(p_delay_sec);
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timers.push_back(stt);
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@ -1123,7 +1123,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_al
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Ref<Tween> SceneTree::create_tween() {
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Ref<Tween> tween;
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tween.instance();
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tween.instantiate();
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tween->set_valid(true);
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tweens.push_back(tween);
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return tween;
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