Rename instance()->instantiate() when it's a verb
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371 changed files with 1318 additions and 1318 deletions
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@ -797,7 +797,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
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//when skeletons did not support skins. It is also used by gizmo
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//to display the skeleton.
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skin.instance();
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skin.instantiate();
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skin->set_bind_count(bones.size());
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_update_process_order(); //just in case
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@ -826,7 +826,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
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ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
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Ref<SkinReference> skin_ref;
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skin_ref.instance();
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skin_ref.instantiate();
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skin_ref->skeleton_node = this;
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skin_ref->bind_count = 0;
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