Allow changing mipmap LOD bias when FSR 1.0 scaling is not used

Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
This commit is contained in:
Hugo Locurcio 2022-06-12 01:49:59 +02:00
parent 2e05cc3314
commit e24029edc3
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GPG key ID: 39E8F8BE30B0A49C
18 changed files with 59 additions and 57 deletions

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@ -2425,8 +2425,8 @@ void Node3DEditorViewport::_project_settings_changed() {
const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
viewport->set_fsr_sharpness(fsr_sharpness);
const float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
viewport->set_fsr_mipmap_bias(fsr_mipmap_bias);
const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
viewport->set_texture_mipmap_bias(texture_mipmap_bias);
}
void Node3DEditorViewport::_notification(int p_what) {