Add device orientation change signal in DisplayServer
This PR: - Fixes the orientation detection logic on Android - Adds an orientation_changed signal in DisplayServer Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
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7 changed files with 38 additions and 8 deletions
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@ -630,7 +630,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIE
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}
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onScreenRotationChange(JNIEnv *env, jclass clazz, jint p_orientation) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onOrientationChange(JNIEnv *env, jclass clazz, jint p_orientation) {
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if (step.get() <= STEP_SETUP) {
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return;
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}
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@ -639,6 +639,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onScreenRotationChang
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if (camera_server) {
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camera_server->handle_display_rotation_change(p_orientation);
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}
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DisplayServer *display_server = DisplayServer::get_singleton();
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if (display_server) {
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display_server->emit_signal("orientation_changed", p_orientation);
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}
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}
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JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
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