Initialize class/struct variables with default values in platform/ and editor/

This commit is contained in:
Rafał Mikrut 2020-11-24 10:12:55 +01:00
parent d1231be1c8
commit e1811b689b
87 changed files with 411 additions and 540 deletions

View file

@ -61,13 +61,13 @@ class EditorAudioBus : public PanelContainer {
static const int CHANNELS_MAX = 4;
struct {
bool prev_active;
bool prev_active = false;
float peak_l;
float peak_r;
float peak_l = 0;
float peak_r = 0;
TextureProgress *vu_l;
TextureProgress *vu_r;
TextureProgress *vu_l = nullptr;
TextureProgress *vu_r = nullptr;
} channel[CHANNELS_MAX];
OptionButton *send;
@ -214,9 +214,9 @@ class EditorAudioMeterNotches : public Control {
private:
struct AudioNotch {
float relative_position;
float db_value;
bool render_db_value;
float relative_position = 0;
float db_value = 0;
bool render_db_value = false;
_FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) {
relative_position = r_pos;