Unsetting the owner of ImporterMeshInstance3D before adding it to skeleton's child
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@ -6328,6 +6328,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene
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ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
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mi->get_parent()->remove_child(mi);
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mi->set_owner(nullptr);
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skeleton->add_child(mi, true);
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mi->set_owner(p_scene_root);
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