Fix typos with codespell
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
This commit is contained in:
parent
33897d9b58
commit
e0574e1d98
50 changed files with 93 additions and 95 deletions
|
|
@ -22,7 +22,7 @@
|
|||
<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
|
||||
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
|
||||
|
||||
<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the-->
|
||||
<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
|
||||
<!--export preset. Adding new ones is fine.-->
|
||||
|
||||
<activity android:name="org.godotengine.godot.Godot"
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@
|
|||
#include <jni.h>
|
||||
|
||||
// These functions can be called from within JAVA and are the means by which our JAVA implementation calls back into our C++ code.
|
||||
// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes thats why we have the long names)
|
||||
// See java/src/org/godotengine/godot/GodotLib.java for the JAVA side of this (yes that's why we have the long names)
|
||||
extern "C" {
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env);
|
||||
|
|
|
|||
|
|
@ -705,7 +705,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
}
|
||||
} else if (mouse_mode != MOUSE_MODE_CAPTURED) {
|
||||
// for reasons unknown to mankind, wheel comes in screen cordinates
|
||||
// for reasons unknown to mankind, wheel comes in screen coordinates
|
||||
POINT coords;
|
||||
coords.x = mb->get_position().x;
|
||||
coords.y = mb->get_position().y;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue