Rename CubeMesh BoxMesh
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eed484d054
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df6b061dbb
11 changed files with 44 additions and 43 deletions
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@ -670,8 +670,8 @@ void register_scene_types() {
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#ifndef _3D_DISABLED
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ClassDB::register_virtual_class<PrimitiveMesh>();
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ClassDB::register_class<BoxMesh>();
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ClassDB::register_class<CapsuleMesh>();
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ClassDB::register_class<CubeMesh>();
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ClassDB::register_class<CylinderMesh>();
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ClassDB::register_class<PlaneMesh>();
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ClassDB::register_class<PrismMesh>();
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@ -835,6 +835,7 @@ void register_scene_types() {
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ClassDB::add_compatibility_class("CSGShape", "CSGShape3D");
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ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D");
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ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D");
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ClassDB::add_compatibility_class("CubeMesh", "BoxMesh");
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ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
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ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
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ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo");
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@ -477,10 +477,10 @@ CapsuleMesh::CapsuleMesh() {
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}
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/**
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CubeMesh
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BoxMesh
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*/
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void CubeMesh::_create_mesh_array(Array &p_arr) const {
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void BoxMesh::_create_mesh_array(Array &p_arr) const {
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int i, j, prevrow, thisrow, point;
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float x, y, z;
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float onethird = 1.0 / 3.0;
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@ -672,16 +672,16 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const {
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p_arr[RS::ARRAY_INDEX] = indices;
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}
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void CubeMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &CubeMesh::set_size);
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ClassDB::bind_method(D_METHOD("get_size"), &CubeMesh::get_size);
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void BoxMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size);
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ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size);
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ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &CubeMesh::set_subdivide_width);
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ClassDB::bind_method(D_METHOD("get_subdivide_width"), &CubeMesh::get_subdivide_width);
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ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &CubeMesh::set_subdivide_height);
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ClassDB::bind_method(D_METHOD("get_subdivide_height"), &CubeMesh::get_subdivide_height);
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ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &CubeMesh::set_subdivide_depth);
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ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &CubeMesh::get_subdivide_depth);
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ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width);
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ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width);
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ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height);
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ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height);
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ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth);
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ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
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@ -689,43 +689,43 @@ void CubeMesh::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
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}
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void CubeMesh::set_size(const Vector3 &p_size) {
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void BoxMesh::set_size(const Vector3 &p_size) {
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size = p_size;
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_request_update();
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}
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Vector3 CubeMesh::get_size() const {
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Vector3 BoxMesh::get_size() const {
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return size;
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}
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void CubeMesh::set_subdivide_width(const int p_divisions) {
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void BoxMesh::set_subdivide_width(const int p_divisions) {
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subdivide_w = p_divisions > 0 ? p_divisions : 0;
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_request_update();
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}
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int CubeMesh::get_subdivide_width() const {
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int BoxMesh::get_subdivide_width() const {
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return subdivide_w;
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}
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void CubeMesh::set_subdivide_height(const int p_divisions) {
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void BoxMesh::set_subdivide_height(const int p_divisions) {
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subdivide_h = p_divisions > 0 ? p_divisions : 0;
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_request_update();
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}
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int CubeMesh::get_subdivide_height() const {
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int BoxMesh::get_subdivide_height() const {
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return subdivide_h;
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}
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void CubeMesh::set_subdivide_depth(const int p_divisions) {
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void BoxMesh::set_subdivide_depth(const int p_divisions) {
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subdivide_d = p_divisions > 0 ? p_divisions : 0;
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_request_update();
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}
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int CubeMesh::get_subdivide_depth() const {
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int BoxMesh::get_subdivide_depth() const {
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return subdivide_d;
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}
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CubeMesh::CubeMesh() {
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BoxMesh::BoxMesh() {
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// defaults
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size = Vector3(2.0, 2.0, 2.0);
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subdivide_w = 0;
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@ -130,10 +130,10 @@ public:
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};
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/**
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Similar to test cube but with subdivision support and different texture coordinates
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A box
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*/
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class CubeMesh : public PrimitiveMesh {
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GDCLASS(CubeMesh, PrimitiveMesh);
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class BoxMesh : public PrimitiveMesh {
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GDCLASS(BoxMesh, PrimitiveMesh);
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private:
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Vector3 size;
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@ -158,7 +158,7 @@ public:
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void set_subdivide_depth(const int p_divisions);
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int get_subdivide_depth() const;
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CubeMesh();
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BoxMesh();
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};
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/**
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