Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
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98 changed files with 180 additions and 182 deletions
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@ -1539,7 +1539,7 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode
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signature += "::0";
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}
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//funciton and class
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//function and class
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if (p_class->name) {
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signature += "::" + String(p_class->name) + "." + String(func_name);
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@ -1660,7 +1660,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
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String sub = p_class->extends_class[i];
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if (script->subclasses.has(sub)) {
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Ref<Script> subclass = script->subclasses[sub]; //avoid reference from dissapearing
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Ref<Script> subclass = script->subclasses[sub]; //avoid reference from disappearing
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script = subclass;
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} else {
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@ -1070,7 +1070,7 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
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//return _guess_expression_type(context,context._class->variables[i].expression,context._class->variables[i].line,r_type);
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}
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//try to guess from assignment in construtor or _ready
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//try to guess from assignment in constructor or _ready
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if (_guess_identifier_from_assignment_in_function(context, p_line + 1, p_identifier, "_ready", r_type))
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return true;
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if (_guess_identifier_from_assignment_in_function(context, p_line + 1, p_identifier, "_enter_tree", r_type))
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@ -1021,7 +1021,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
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OperatorNode::Operator op;
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bool valid = true;
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//assign, if allowed is only alowed on the first operator
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//assign, if allowed is only allowed on the first operator
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#define _VALIDATE_ASSIGN \
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if (!p_allow_assign) { \
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_set_error("Unexpected assign."); \
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@ -1253,7 +1253,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
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// this is not invalid and can really appear
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// but it becomes invalid anyway because no binary op
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// can be followed by an unary op in a valid combination,
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// due to how precedence works, unaries will always dissapear first
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// due to how precedence works, unaries will always disappear first
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_set_error("Unexpected two consecutive operators after ternary if.");
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return NULL;
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@ -1263,7 +1263,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
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// this is not invalid and can really appear
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// but it becomes invalid anyway because no binary op
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// can be followed by an unary op in a valid combination,
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// due to how precedence works, unaries will always dissapear first
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// due to how precedence works, unaries will always disappear first
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_set_error("Unexpected two consecutive operators after ternary else.");
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return NULL;
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@ -1300,7 +1300,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
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// this is not invalid and can really appear
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// but it becomes invalid anyway because no binary op
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// can be followed by an unary op in a valid combination,
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// due to how precedence works, unaries will always dissapear first
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// due to how precedence works, unaries will always disappear first
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_set_error("Unexpected two consecutive operators.");
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return NULL;
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@ -532,7 +532,7 @@ bool GDScript::_update_exports() {
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}
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}
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} else {
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//print_line("unchaged is "+get_path());
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//print_line("unchanged is "+get_path());
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}
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if (base_cache.is_valid()) {
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@ -1271,7 +1271,7 @@ void GDInstance::call_multilevel_reversed(const StringName &p_method, const Vari
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void GDInstance::notification(int p_notification) {
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//notification is not virutal, it gets called at ALL levels just like in C.
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//notification is not virtual, it gets called at ALL levels just like in C.
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Variant value = p_notification;
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const Variant *args[1] = { &value };
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