Unify and streamline connecting to Resource changes
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2c55214068
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de4a3fa151
98 changed files with 341 additions and 434 deletions
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@ -385,7 +385,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
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// This can be a slow operation, and `notify_property_list_changed()` (which is called by `_shader_changed()`)
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// does nothing in non-editor builds anyway. See GH-34741 for details.
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if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) {
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shader->disconnect("changed", callable_mp(this, &ShaderMaterial::_shader_changed));
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shader->disconnect_changed(callable_mp(this, &ShaderMaterial::_shader_changed));
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}
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shader = p_shader;
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@ -395,7 +395,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
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rid = shader->get_rid();
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if (Engine::get_singleton()->is_editor_hint()) {
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shader->connect("changed", callable_mp(this, &ShaderMaterial::_shader_changed));
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shader->connect_changed(callable_mp(this, &ShaderMaterial::_shader_changed));
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}
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}
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