Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi 2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions

View file

@ -385,7 +385,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
// This can be a slow operation, and `notify_property_list_changed()` (which is called by `_shader_changed()`)
// does nothing in non-editor builds anyway. See GH-34741 for details.
if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) {
shader->disconnect("changed", callable_mp(this, &ShaderMaterial::_shader_changed));
shader->disconnect_changed(callable_mp(this, &ShaderMaterial::_shader_changed));
}
shader = p_shader;
@ -395,7 +395,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
rid = shader->get_rid();
if (Engine::get_singleton()->is_editor_hint()) {
shader->connect("changed", callable_mp(this, &ShaderMaterial::_shader_changed));
shader->connect_changed(callable_mp(this, &ShaderMaterial::_shader_changed));
}
}