Unify and streamline connecting to Resource changes
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98 changed files with 341 additions and 434 deletions
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@ -887,7 +887,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
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skin_bindings.insert(skin_ref.operator->());
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skin_ref->skin->connect("changed", callable_mp(skin_ref.operator->(), &SkinReference::_skin_changed));
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skin_ref->skin->connect_changed(callable_mp(skin_ref.operator->(), &SkinReference::_skin_changed));
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_make_dirty(); // Skin needs to be updated, so update skeleton.
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