Unify and streamline connecting to Resource changes
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parent
2c55214068
commit
de4a3fa151
98 changed files with 341 additions and 434 deletions
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@ -30,7 +30,6 @@
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#include "multimesh_instance_2d.h"
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#include "core/core_string_names.h"
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#include "scene/scene_string_names.h"
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void MultiMeshInstance2D::_notification(int p_what) {
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@ -59,13 +58,13 @@ void MultiMeshInstance2D::_bind_methods() {
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void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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// Cleanup previous connection if any.
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if (multimesh.is_valid()) {
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multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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multimesh->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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multimesh = p_multimesh;
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// Connect to the multimesh so the AABB can update when instance transforms are changed.
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if (multimesh.is_valid()) {
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multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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multimesh->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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queue_redraw();
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}
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