Unify and streamline connecting to Resource changes
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98 changed files with 341 additions and 434 deletions
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@ -20,11 +20,11 @@
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Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
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</description>
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</method>
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<method name="resource_changed">
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<method name="resource_changed" is_deprecated="true">
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<return type="void" />
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<param index="0" name="resource" type="Resource" />
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<description>
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If this method exists within a script it will be called whenever the shape resource has been modified.
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[i]Obsoleted.[/i] Use [signal Resource.changed] instead.
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</description>
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</method>
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</methods>
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@ -119,11 +119,11 @@
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Removes a collision exception so the shape does report collisions with the specified [RID].
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</description>
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</method>
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<method name="resource_changed">
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<method name="resource_changed" is_deprecated="true">
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<return type="void" />
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<param index="0" name="resource" type="Resource" />
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<description>
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This method is used internally to update the debug gizmo in the editor. Any code placed in this function will be called whenever the [member shape] resource is modified.
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[i]Obsoleted.[/i] Use [signal Resource.changed] instead.
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</description>
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</method>
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<method name="set_collision_mask_value">
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