Rename Transform to Transform3D in core
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257 changed files with 1697 additions and 1702 deletions
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@ -1023,7 +1023,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
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bone = state.fbx_bone_map[target_id];
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}
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Transform target_transform;
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Transform3D target_transform;
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if (state.fbx_target_map.has(target_id)) {
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Ref<FBXNode> node_ref = state.fbx_target_map[target_id];
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@ -1165,7 +1165,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
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}
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bool valid_rest = false;
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Transform bone_rest;
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Transform3D bone_rest;
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int skeleton_bone = -1;
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if (state.fbx_bone_map.has(target_id)) {
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if (bone.is_valid() && bone->fbx_skeleton.is_valid()) {
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@ -1208,10 +1208,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
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// node animations must also include pivots
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if (skeleton_bone >= 0) {
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Transform xform = Transform();
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Transform3D xform = Transform3D();
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xform.basis.set_quat_scale(rot, scale);
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xform.origin = pos;
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const Transform t = bone_rest.affine_inverse() * xform;
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const Transform3D t = bone_rest.affine_inverse() * xform;
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// populate this again
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rot = t.basis.get_rotation_quat();
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