Make cubic_interpolate() consider key time in animation

This commit is contained in:
Silc Renew 2022-07-29 04:55:10 +09:00
parent 0ba1046355
commit dded7c72c1
20 changed files with 352 additions and 23 deletions

View file

@ -967,7 +967,6 @@ int Animation::find_track(const NodePath &p_path, const TrackType p_type) const
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
ERR_FAIL_INDEX(p_track, tracks.size());
ERR_FAIL_INDEX(p_interp, 3);
tracks[p_track]->interpolation = p_interp;
emit_changed();
}
@ -2283,6 +2282,8 @@ int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) co
return middle;
}
// Linear interpolation for anytype.
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const {
return p_a.lerp(p_b, p_c);
}
@ -2301,6 +2302,8 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c)
return p_a * (1.0 - p_c) + p_b * p_c;
}
// Cubic interpolation for anytype.
Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const {
return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c);
}
@ -2389,6 +2392,96 @@ real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, c
return _interpolate(p_a, p_b, p_c);
}
// Cubic interpolation in time for anytype.
Vector3 Animation::_cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
return p_a.cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
}
Quaternion Animation::_cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
return p_a.spherical_cubic_interpolate_in_time(p_b, p_pre_a, p_post_b, p_c, p_b_t, p_pre_a_t, p_post_b_t);
}
Variant Animation::_cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
Variant::Type type_a = p_a.get_type();
Variant::Type type_b = p_b.get_type();
Variant::Type type_pa = p_pre_a.get_type();
Variant::Type type_pb = p_post_b.get_type();
//make int and real play along
uint32_t vformat = 1 << type_a;
vformat |= 1 << type_b;
vformat |= 1 << type_pa;
vformat |= 1 << type_pb;
if (vformat == ((1 << Variant::INT) | (1 << Variant::FLOAT)) || vformat == (1 << Variant::FLOAT)) {
//mix of real and int
real_t a = p_a;
real_t b = p_b;
real_t pa = p_pre_a;
real_t pb = p_post_b;
return Math::cubic_interpolate_in_time(a, b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
} else if ((vformat & (vformat - 1))) {
return p_a; //can't interpolate, mix of types
}
switch (type_a) {
case Variant::VECTOR2: {
Vector2 a = p_a;
Vector2 b = p_b;
Vector2 pa = p_pre_a;
Vector2 pb = p_post_b;
return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
}
case Variant::RECT2: {
Rect2 a = p_a;
Rect2 b = p_b;
Rect2 pa = p_pre_a;
Rect2 pb = p_post_b;
return Rect2(
a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t),
a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t));
}
case Variant::VECTOR3: {
Vector3 a = p_a;
Vector3 b = p_b;
Vector3 pa = p_pre_a;
Vector3 pb = p_post_b;
return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
}
case Variant::QUATERNION: {
Quaternion a = p_a;
Quaternion b = p_b;
Quaternion pa = p_pre_a;
Quaternion pb = p_post_b;
return a.spherical_cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
}
case Variant::AABB: {
AABB a = p_a;
AABB b = p_b;
AABB pa = p_pre_a;
AABB pb = p_post_b;
return AABB(
a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t),
a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t));
}
default: {
return _interpolate(p_a, p_b, p_c);
}
}
}
real_t Animation::_cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const {
return _interpolate(p_a, p_b, p_c);
}
template <class T>
T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
@ -2568,26 +2661,65 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_LINEAR: {
return _interpolate(p_keys[idx].value, p_keys[next].value, c);
} break;
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0) {
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
pre = len - 1;
} else {
pre = 0;
case INTERPOLATION_CUBIC:
case INTERPOLATION_CUBIC_IN_TIME: {
int pre = 0;
int post = 0;
if (!p_backward) {
pre = idx - 1;
if (pre < 0) {
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
pre = len - 1;
} else {
pre = 0;
}
}
}
int post = next + 1;
if (post >= len) {
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
post = 0;
} else {
post = next;
post = next + 1;
if (post >= len) {
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
post = 0;
} else {
post = next;
}
}
} else {
pre = idx + 1;
if (pre >= len) {
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
pre = 0;
} else {
pre = idx;
}
}
post = next - 1;
if (post < 0) {
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
post = len - 1;
} else {
post = 0;
}
}
}
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
if (p_interp == INTERPOLATION_CUBIC) {
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
}
return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time,
next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time,
next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time);
}
if (p_interp == INTERPOLATION_CUBIC) {
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
}
return _cubic_interpolate_in_time(
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
p_keys[pre].time - p_keys[idx].time,
p_keys[next].time - p_keys[idx].time,
p_keys[post].time - p_keys[idx].time);
} break;
default:
return p_keys[idx].value;
@ -3839,6 +3971,7 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_IN_TIME);
BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);

View file

@ -56,7 +56,8 @@ public:
enum InterpolationType {
INTERPOLATION_NEAREST,
INTERPOLATION_LINEAR,
INTERPOLATION_CUBIC
INTERPOLATION_CUBIC,
INTERPOLATION_CUBIC_IN_TIME,
};
enum UpdateMode {
@ -231,6 +232,11 @@ private:
_FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const;
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
_FORCE_INLINE_ Vector3 _cubic_interpolate_in_time(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Quaternion _cubic_interpolate_in_time(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ Variant _cubic_interpolate_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
_FORCE_INLINE_ real_t _cubic_interpolate_in_time(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
template <class T>
_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;