Merge pull request #103853 from aaronfranke/gltf-fix-light-color-space
GLTF: Fix wrong color space for GLTFLight on export
This commit is contained in:
commit
ddae331c79
3 changed files with 26 additions and 25 deletions
|
|
@ -64,7 +64,7 @@
|
|||
[b]Note:[/b] Meshes' global illumination mode will also affect the global illumination rendering. See [member GeometryInstance3D.gi_mode].
|
||||
</member>
|
||||
<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
|
||||
The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
|
||||
The light's color in the nonlinear sRGB color space. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
|
||||
</member>
|
||||
<member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295">
|
||||
The light will affect objects in the selected layers.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue