Modernized default 3D material, fixes material bugs.
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6deffa62fb
commit
dd3682e5fe
42 changed files with 1298 additions and 891 deletions
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@ -792,11 +792,11 @@ Ref<Material> SceneTree::get_debug_navigation_material() {
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if (navigation_material.is_valid())
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return navigation_material;
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Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
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line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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line_material->set_albedo(get_debug_navigation_color());
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navigation_material = line_material;
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@ -809,11 +809,11 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
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if (navigation_disabled_material.is_valid())
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return navigation_disabled_material;
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Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
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line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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line_material->set_albedo(get_debug_navigation_disabled_color());
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navigation_disabled_material = line_material;
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@ -825,11 +825,11 @@ Ref<Material> SceneTree::get_debug_collision_material() {
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if (collision_material.is_valid())
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return collision_material;
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Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
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line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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line_material->set_albedo(get_debug_collisions_color());
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collision_material = line_material;
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@ -844,11 +844,11 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
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debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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Ref<SpatialMaterial> mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
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mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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mat->set_albedo(get_debug_collision_contact_color());
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Vector3 diamond[6] = {
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