Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
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18 changed files with 27 additions and 26 deletions
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@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID
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if (!tracked_nodes.has(p_id)) {
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tracked_nodes[p_id] = TrackedNode(p_id);
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
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node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT);
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node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
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}
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return tracked_nodes[p_id];
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}
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