Fix LCD batching flag for StyleBoxTexture

This commit is contained in:
Frank Becker 2026-02-22 19:59:09 -08:00
parent a3e84cc2af
commit dc67bdaab4

View file

@ -2542,6 +2542,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->render_primitive = RD::RENDER_PRIMITIVE_TRIANGLES;
r_current_batch->flags = 0;
r_current_batch->use_msdf = false;
r_current_batch->use_lcd = false;
}
TextureState tex_state(np->texture, texture_filter, texture_repeat, false, use_linear_colors);
@ -2618,6 +2619,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->command = c;
r_current_batch->flags = 0;
r_current_batch->use_msdf = false;
r_current_batch->use_lcd = false;
TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
TextureInfo *tex_info = texture_info_map.getptr(tex_state);
@ -2745,6 +2747,7 @@ void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTar
r_current_batch->has_blend = false;
r_current_batch->flags = 0;
r_current_batch->use_msdf = false;
r_current_batch->use_lcd = false;
InstanceData *instance_data = nullptr;