Reworked translation system
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
This commit is contained in:
parent
9e54e1f34f
commit
db3b05d289
23 changed files with 248 additions and 52 deletions
|
|
@ -49,7 +49,7 @@ Material::~Material() {
|
|||
|
||||
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
|
||||
|
||||
if (p_name == SceneStringNames::get_singleton()->shader_shader) {
|
||||
if (p_name == SceneStringNames::get_singleton()->shader) {
|
||||
set_shader(p_value);
|
||||
return true;
|
||||
} else {
|
||||
|
|
@ -75,7 +75,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
|
|||
|
||||
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
|
||||
|
||||
if (p_name == SceneStringNames::get_singleton()->shader_shader) {
|
||||
if (p_name == SceneStringNames::get_singleton()->shader) {
|
||||
|
||||
r_ret = get_shader();
|
||||
return true;
|
||||
|
|
@ -97,7 +97,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
|
|||
|
||||
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
|
||||
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
|
||||
|
||||
if (!shader.is_null()) {
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue