Reworked translation system

-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
This commit is contained in:
Juan Linietsky 2017-06-28 17:00:18 -03:00
parent 9e54e1f34f
commit db3b05d289
23 changed files with 248 additions and 52 deletions

View file

@ -49,7 +49,7 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == SceneStringNames::get_singleton()->shader_shader) {
if (p_name == SceneStringNames::get_singleton()->shader) {
set_shader(p_value);
return true;
} else {
@ -75,7 +75,7 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == SceneStringNames::get_singleton()->shader_shader) {
if (p_name == SceneStringNames::get_singleton()->shader) {
r_ret = get_shader();
return true;
@ -97,7 +97,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph"));
if (!shader.is_null()) {