Rename shader parameter uniform setter/getter methods for consistency

`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
This commit is contained in:
Hugo Locurcio 2022-04-03 19:09:09 +02:00
parent 80193260ff
commit db22b7ded0
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
47 changed files with 211 additions and 211 deletions

View file

@ -1076,7 +1076,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
instance_data.flags = inst->flags_cache;
instance_data.gi_offset = inst->gi_offset_cache;
instance_data.layer_mask = inst->layer_mask;
instance_data.instance_uniforms_ofs = uint32_t(inst->shader_parameters_offset);
instance_data.instance_uniforms_ofs = uint32_t(inst->shader_uniforms_offset);
instance_data.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x;
instance_data.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y;
instance_data.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x;

View file

@ -392,7 +392,7 @@ void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const St
}
}
void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
void SceneShaderForwardClustered::ShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
HashMap<int, StringName> order;
for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {

View file

@ -182,7 +182,7 @@ public:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_path);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;