More scroll hint work around the editor
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14 changed files with 105 additions and 49 deletions
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@ -37,6 +37,7 @@
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#include "editor/settings/input_event_configuration_dialog.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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@ -600,9 +601,13 @@ ActionMapEditor::ActionMapEditor() {
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main_vbox->add_child(add_hbox);
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MarginContainer *mc = memnew(MarginContainer);
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mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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mc->set_theme_type_variation("NoBorderHorizontalBottom");
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main_vbox->add_child(mc);
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// Action Editor Tree
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action_tree = memnew(Tree);
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action_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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action_tree->set_accessibility_name(TTRC("Action Map"));
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action_tree->set_columns(3);
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action_tree->set_hide_root(true);
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@ -617,7 +622,7 @@ ActionMapEditor::ActionMapEditor() {
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action_tree->connect("item_edited", callable_mp(this, &ActionMapEditor::_action_edited), CONNECT_DEFERRED);
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action_tree->connect("item_activated", callable_mp(this, &ActionMapEditor::_tree_item_activated));
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action_tree->connect("button_clicked", callable_mp(this, &ActionMapEditor::_tree_button_pressed));
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main_vbox->add_child(action_tree);
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mc->add_child(action_tree);
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SET_DRAG_FORWARDING_GCD(action_tree, ActionMapEditor);
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