C#: Generate On{EventName} method to raise signal events
This commit is contained in:
parent
445e822bcf
commit
da37998dc8
3 changed files with 81 additions and 7 deletions
|
|
@ -32,6 +32,10 @@ partial class EventSignals
|
|||
add => backing_MySignal += value;
|
||||
remove => backing_MySignal -= value;
|
||||
}
|
||||
protected void OnMySignal(string str, int num)
|
||||
{
|
||||
EmitSignal(SignalName.MySignal, str, num);
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, NativeVariantPtrArgs args)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue