Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
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commit
d998323ab4
4 changed files with 30 additions and 14 deletions
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@ -4,7 +4,7 @@
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Represents a triggered keyboard [Shortcut].
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</brief_description>
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<description>
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InputEventShortcut is a special event that can be received in [method Node._unhandled_key_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_unhandled_input].
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InputEventShortcut is a special event that can be received in [method Node._unhandled_key_input]. It is typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_input].
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</description>
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<tutorials>
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</tutorials>
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@ -173,7 +173,7 @@
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Helper method which calls the [code]set_text()[/code] method on the currently focused [Control], provided that it is defined (e.g. if the focused Control is [Button] or [LineEdit]).
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</description>
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</method>
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<method name="push_unhandled_input">
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<method name="push_unhandled_input" is_deprecated="true">
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<return type="void" />
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<param index="0" name="event" type="InputEvent" />
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<param index="1" name="in_local_coords" type="bool" default="false" />
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@ -187,6 +187,8 @@
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- [method Node._unhandled_key_input]
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If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
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If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
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[b]Note:[/b] This method doesn't propagate input events to embedded [Window]s or [SubViewport]s.
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[b]Note:[/b] This method is deprecated, use [method push_input] instead.
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</description>
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</method>
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<method name="set_canvas_cull_mask_bit">
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