Merge pull request #104333 from Mickeon/documentation-even-more-miscellaneous-oddities
Fix *even* more miscellaneous oddities around the class reference
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d98c3f5ffe
29 changed files with 66 additions and 64 deletions
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModifier3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A node that may modify Skeleton3D's bone.
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A node that may modify a Skeleton3D's bones.
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</brief_description>
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<description>
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[SkeletonModifier3D] retrieves a target [Skeleton3D] by having a [Skeleton3D] parent.
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If there is [AnimationMixer], modification always performs after playback process of the [AnimationMixer].
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If there is an [AnimationMixer], a modification always performs after playback process of the [AnimationMixer].
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This node should be used to implement custom IK solvers, constraints, or skeleton physics.
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</description>
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<tutorials>
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