Add import glb from buffer
Split functions from gltf document import and export into six functions. Use base path to allow two code paths based on an empty base path or a full base path. Add uri decode in _parse_buffers.
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5 changed files with 379 additions and 310 deletions
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@ -3,30 +3,57 @@
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<brief_description>
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</brief_description>
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<description>
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Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="import_scene">
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<return type="Node" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="flags" type="int" default="0" />
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<argument index="2" name="bake_fps" type="int" default="30" />
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<argument index="3" name="state" type="GLTFState" default="null" />
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<method name="append_from_buffer">
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<return type="int" enum="Error" />
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<argument index="0" name="bytes" type="PackedByteArray" />
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<argument index="1" name="base_path" type="String" />
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<argument index="2" name="state" type="GLTFState" />
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<argument index="3" name="flags" type="int" default="0" />
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<argument index="4" name="bake_fps" type="int" default="30" />
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<description>
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Import a scene from glTF2 ".gltf" or ".glb" file.
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</description>
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</method>
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<method name="save_scene">
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<method name="append_from_file">
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="state" type="GLTFState" />
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<argument index="2" name="flags" type="int" default="0" />
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<argument index="3" name="bake_fps" type="int" default="30" />
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<description>
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</description>
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</method>
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<method name="append_from_scene">
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<return type="int" enum="Error" />
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<argument index="0" name="node" type="Node" />
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<argument index="1" name="path" type="String" />
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<argument index="2" name="src_path" type="String" />
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<argument index="3" name="flags" type="int" default="0" />
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<argument index="4" name="bake_fps" type="float" default="30" />
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<argument index="5" name="state" type="GLTFState" default="null" />
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<argument index="1" name="state" type="GLTFState" />
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<argument index="2" name="flags" type="int" default="0" />
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<argument index="3" name="bake_fps" type="int" default="30" />
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<description>
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</description>
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</method>
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<method name="generate_buffer">
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<return type="PackedByteArray" />
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<argument index="0" name="state" type="GLTFState" />
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<description>
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</description>
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</method>
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<method name="generate_scene">
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<return type="Node" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="bake_fps" type="int" default="30" />
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<description>
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</description>
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</method>
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<method name="write_to_filesystem">
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<return type="int" enum="Error" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="path" type="String" />
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<description>
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Save a scene as a glTF2 ".glb" or ".gltf" file.
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</description>
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</method>
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</methods>
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