Style: Apply clang-tidy's readability-braces-around-statements
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parent
9bbe51dc27
commit
d83761ba80
32 changed files with 308 additions and 165 deletions
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@ -2262,8 +2262,9 @@ public:
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CharString command_line_argument = command_line_strings[i].utf8();
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int base = r_command_line_flags.size();
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int length = command_line_argument.length();
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if (length == 0)
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if (length == 0) {
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continue;
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}
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r_command_line_flags.resize(base + 4 + length);
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encode_uint32(length, &r_command_line_flags.write[base]);
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copymem(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length);
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@ -2615,10 +2616,11 @@ public:
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}
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// This is the start of the Legacy build system
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print_verbose("Starting legacy build system..");
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if (p_debug)
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if (p_debug) {
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src_apk = p_preset->get("custom_template/debug");
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else
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} else {
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src_apk = p_preset->get("custom_template/release");
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}
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src_apk = src_apk.strip_edges();
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if (src_apk == "") {
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if (p_debug) {
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@ -47,20 +47,21 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
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DisplayServer::ScreenOrientation _get_screen_orientation() {
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String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
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DisplayServer::ScreenOrientation screen_orientation;
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if (orientation_settings == "portrait")
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if (orientation_settings == "portrait") {
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screen_orientation = DisplayServer::SCREEN_PORTRAIT;
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else if (orientation_settings == "reverse_landscape")
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} else if (orientation_settings == "reverse_landscape") {
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screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
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else if (orientation_settings == "reverse_portrait")
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} else if (orientation_settings == "reverse_portrait") {
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screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
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else if (orientation_settings == "sensor_landscape")
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} else if (orientation_settings == "sensor_landscape") {
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screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
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else if (orientation_settings == "sensor_portrait")
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} else if (orientation_settings == "sensor_portrait") {
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screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
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else if (orientation_settings == "sensor")
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} else if (orientation_settings == "sensor") {
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screen_orientation = DisplayServer::SCREEN_SENSOR;
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else
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} else {
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screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
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}
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return screen_orientation;
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}
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