Style: Apply clang-tidy's readability-braces-around-statements

This commit is contained in:
Rémi Verschelde 2021-04-05 14:09:59 +02:00
parent 9bbe51dc27
commit d83761ba80
No known key found for this signature in database
GPG key ID: C3336907360768E1
32 changed files with 308 additions and 165 deletions

View file

@ -2262,8 +2262,9 @@ public:
CharString command_line_argument = command_line_strings[i].utf8();
int base = r_command_line_flags.size();
int length = command_line_argument.length();
if (length == 0)
if (length == 0) {
continue;
}
r_command_line_flags.resize(base + 4 + length);
encode_uint32(length, &r_command_line_flags.write[base]);
copymem(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length);
@ -2615,10 +2616,11 @@ public:
}
// This is the start of the Legacy build system
print_verbose("Starting legacy build system..");
if (p_debug)
if (p_debug) {
src_apk = p_preset->get("custom_template/debug");
else
} else {
src_apk = p_preset->get("custom_template/release");
}
src_apk = src_apk.strip_edges();
if (src_apk == "") {
if (p_debug) {

View file

@ -47,20 +47,21 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
DisplayServer::ScreenOrientation _get_screen_orientation() {
String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
DisplayServer::ScreenOrientation screen_orientation;
if (orientation_settings == "portrait")
if (orientation_settings == "portrait") {
screen_orientation = DisplayServer::SCREEN_PORTRAIT;
else if (orientation_settings == "reverse_landscape")
} else if (orientation_settings == "reverse_landscape") {
screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
else if (orientation_settings == "reverse_portrait")
} else if (orientation_settings == "reverse_portrait") {
screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
else if (orientation_settings == "sensor_landscape")
} else if (orientation_settings == "sensor_landscape") {
screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
else if (orientation_settings == "sensor_portrait")
} else if (orientation_settings == "sensor_portrait") {
screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
else if (orientation_settings == "sensor")
} else if (orientation_settings == "sensor") {
screen_orientation = DisplayServer::SCREEN_SENSOR;
else
} else {
screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
}
return screen_orientation;
}